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  • Steven Warburton

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    July 2008

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    Key blogs

    • TwoFourLearning
      What it says on the tin. TwoFourLearning learning blog.
    • Brian Kelly
      Thoughts on Web developments, with an emphasis on best practices and areas of innovation.
    • Ulises Ali Mejias
      Currently a Research Consultant with Cornell University.
    • Graham Attwell
      Director of the Welsh independent research institute, Pontydysgu and a founder of the software research and development company, the Knownet.
    • Margarita Perez-Garcia
      Personal blog on digital self, ePortfolio, eLearning and education issues.
    • Lilia Efimova
      PhD researcher based in the Netherlands, with an interest in blog as a research tools and for knowledge work within corporations.
    • Scott Wilson
      Assistant director at CETIS, UK.
    • George Siemens
      Instructor, Red River College.
    • Barbara Ganley
      Barbara Ganley's reflections on teaching-with-technology.
    • James Farmer
      James Farmer is a Melbourne based education designer and social software consultant.
    • Sebastian Fiedler
      Doctoral student in Media Pedagogy at the University of Augsburg, Germany.
    • Stephen Downes
      Senior research officer with the National Research Council of Canada.
    • Josie Fraser
      UK based educational technologist.

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    Disruptive technologies in education

    My Slideshare

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    Paradise engineering

    Sl_01_1 Recently, I have spent so much time 'in-world', exploring and living my Second Life that I have not actually been back long enough in Real Life to reflect and blog these experiences ... relying on room service and my trusty alarm clock to remember to eat and sleep. Ok, so I exaggerate, but this is not as flippant a comment as it might seem.

    Talking with others both inside and out of SL then a pattern of use is emerging which on the surface is quite astonishing. Hours and hours a day being spent within this seductive virtual environment, hanging out, socialising, building, going to concerts, flirting, working and so on and so on (building social capital). And as increasing numbers of corporate and public institutions continue to stake out their territories within SL  then the reasons to venture out into our bleaker and less colourful, more physically determined world (so it seems?) become less and less attractive ... other than to seek nourishment and ensure our continued bodily presence? Waking this morning and feeling an undeniable urge to slip back inside my digital persona I began to wonder if Huxley's "soma", the utopian wonderdrug of Brave New World, had arrived almost unnoticed, not as a pill but in the guise of a compelling massively multi-user 3D immersive world.

    And what of this analogy? I leave it open to question. In Huxley's multi-layered tome (and I take a quote from one reading of the novel):

    "A regimen of soma does not deliver anything sublime or life-enriching. It doesn't catalyse any mystical epiphanies, intellectual breakthroughs or life-defining insights. It doesn't in any way promote personal growth. Instead, soma provides a mindless, inauthentic "imbecile happiness" - a vacuous escapism which makes people comfortable with their lack of freedom. The drug heightens suggestibility, leaving its users vulnerable to government propaganda. Soma is a narcotic that raises "a quite impenetrable wall between the actual universe and their minds."

    Perhaps I am being inflammatory and negative - but then, perhaps not? I am as yet unsure.