Getting started in Second Life

There are a mixture of resources available for those who are new to Second Life and want to hit the ground running that vary from training videos, through to tips and interactive slideshows. The difficult part is selecting those are well made and useful.

Training videos:

http://trainingvideos.hscs.wmin.ac.uk/second1/index.html Second Life video 1
http://trainingvideos.hscs.wmin.ac.uk/second2/index.html Second Life video 2

Specific skills:

Torley Linden
http://www.youtube.com/watch?v=63bxfweC5iE Navigating in small spaces tutorial

All of Torley’s tips of the week can be found at http://wiki.secondlife.com/wiki/Video_Tutorials

Interactive slideshows:

Voicethreads
http://voicethread.com/#q.b8878.i68335


Blogposts:

A good resource for newbies can be found in “What every Second Life newbie should know - 10 secret tips that will boost your experience from the get-go” at http://npirl.blogspot.com/2007/12/what-every-second-life-newbie-should.html

Architecture and builds

New Schome park.

http://danseamans.wordpress.com/the-making-of-schome-park-beta/

Second Life and streaming audio without a streaming server

This is a useful if slightly elongated tutorial on the simple way to stream your own audio into Second Life using the voice/audio functionality provided in-world. This is for Windows users and demonstrates a stream from Apple iTunes.

Audio Streaming With The Second Life Voice Feature

Managing graphic performance in the Windlight SecondLife viewer

The Windlight Second Life viewer renders beautifully but it can be a real struggle to get good performance from the client such that Second Life does not slow to a painful crawl. This post from Torley Linden is excellent for helping demystify the new graphics tab. The additional diagnostic tools, 'lag meter' and 'statistics', that come with the Windlight viewer make adjusting settings a breeze. There are visual indicators for client, network or server issues, and allowing one to actually monitor FPS in real-time makes the impact of each change in the graphics settings tab visible on the frame rate and easy to monitor.

Example assessment tool for learning and teaching in Second Life

One of the few examples, currently, of an in-world assessment tool. This particular tool is a MCQ scripted object that links to a managed learning system (Moodle is a suggested environment) that acts as a back-end for saving and collating the avatar name, time spent on question and test results.

 

Related links
http://www.secondlifeenglish.com/
http://eslteacherlink.com/

Second Life library

A bibliography of evolving resources related to Second Life from Mark Pepper. In his words this is: "merely reflective of a range of the more interesting, relevant, and popular sites concerning education in Second Life"

http://web.ics.purdue.edu/~mpepper/slbib

A useful and stimulating set of links covering the following areas:

  • Articles of General Info
  • Blogs
  • Conference Papers/Presentations
  • Listservs/Boards/Community
  • Organizations/Media Companies
  • Pedagogy
  • Research
  • Virtual Campuses
  • Wikis

Identity 2.0

How do we move from digital identities based merely on authentication and directory entires which create site centric identity silos to a world where digital identities are built on user centric trust relations? Well take a look at this dynamic introduction to Identity 2.0 and how the concept of digital identity is evolving. This is the keynote from the O'Reilly OpenSource convention given by Dick Hardt the founder and CEO of Sxip Identity.

http://www.youtube.com/watch?v=RrpajcAgR1E

Dialogical reflection in the digital age

More from the ELI 2007 conference:

A presentation was given by a group at the University of the Pacific on ‘Dialogical Reflection in the Digital Age’. Like many educators, Jim Phillips and Erick Marmolejo, grappled with the nature of reflection – a term that often eludes definition. Their use of what they called ‘dialogic reflection’ was focussed around reflective activities based on a play between the academic vs. professional portfolios, the production of artefacts and samples accompanied by reflective statement with a summative assessment process slotted in right at the end. They identified general problems with the reflective process when situated within an educational context in that opinion-laden task lists do not get at the heart of the strength of reflection, feedback loops can be slow and not enough time is allocated to reflection which results in very little reflective speak (there is only play around reflective dialogue). As Kathleen Yancey points out in her book “Reflection in the writing classroom” - reflection is always a fiction where students write specifically to the needs of the tutor.
The key philosophy behind their methodology to reinvigorate the process of reflection lies in pushing tutors to unlearn traditional approaches to writing instruction paralleled with the use of reflection as a means to individualise instruction and personalise learning. Here they proposed a simple set of steps to try and achieve this:

  • a general introduction to students on reflective writing
  • a podcast with provocations to begin reflective writing process
  • a podcast to teach evaluation strategies and try and reduce the latency of feedback
  • develop the students’ repertoire of providing evaluation (it is worth noting here the instructor has not yet been involved)
  • a podcast with advanced provocations
  • assignments then submitted to the small groups
  • and finally the instructors provide feedback

By the final steps the students have had time for three rounds of feedback and *should* have an advanced evaluative repertoire and therefore a better quality of interaction with the tutor. This process of engendering dialogue as part of good reflective practice seems to work, but there remains a question of how do we get over the cost-benefit analysis that students make in terms of doing a reflective piece of writing versus completing an assignment in another of their subject areas?

ELI Horizon Report

Catching up on unpublished posts from the excellent ELI 2007 conference and in particular the launch of the Horizon report. The official release of the report, presented by the main authors Laurence Johnson, Diana Oblinger, Cyprien Lomas and Rachel Smith was bought forth with much hullabaloo and unveiled before a surprisingly expectant crowd. The annual Horizon report, for those who are unfamiliar with it, is a joint publication of the New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI) and highlights new technologies for teaching, learning, and creative expression. This session was straightforward in terms of format and reviewed the research and process behind the report and the findings (predictions) from the 2007 edition. If you do not actually have time to read the full document that identifies six major technologies that are likely to be prevalent over the next one to five years then I can reveal that the ones to watch are (I am guessing in advance you will not be shocked to read these):

  • One year or less - user created content and social networking;
  • Two to three years - mobile phones and virtual worlds;
  • Four to five - new scholarship and publication and massively multiplayer online educational gaming.

Future gazing is always a risky business but here I think there are no major surprises here and it will be very interesting to see next years report and the status of developments in these areas.

Session: http://www.educause.edu/LibraryDetailPage/666?ID=ELI07102
Horizon report (released under CC): http://www.educause.edu/LibraryDetailPage/666?ID=CSD4781
Other blogs: Josie Fraser at Social Tech

101 use for SL in the classroom

A rather useful overview of SL in the classroom. Lots of background information and ideas from Megan Conklin at  Elon University, Department of Computing Sciences. You can download a pdf copy here (31 pages, 371.6K, released under Creative Commons Attribution-Share Alike 3.0 License).

Download: 101 Uses for Second Life in the College Classroom

In her own words:

"The 1.0 version of this document was originally presented as part of the Second Life Symposium at the Games, Learning, and Society Conference, June 23-24, 2005 in Madison, WI. The featured speakers for this symposium were Cory Ondrejka and James Cook with Brace for Impact: How User Creation Changes Everything."

A brief table of contents:
1. Introduction and History of this Document
2. Getting Started
3. In-World Dynamics
4. Sample Assignments
5. Classroom Objectives, Issue-by-Issue
6. References
7. Acknowledgements

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Liquid Learning: blogging the future

Key blogs

  • Steve Wheeler
    Musings about learning technology and all things digital.
  • TwoFourLearning
    What it says on the tin. TwoFourLearning learning blog.
  • Brian Kelly
    Thoughts on Web developments, with an emphasis on best practices and areas of innovation.
  • Ulises Ali Mejias
    Currently a Research Consultant with Cornell University.
  • Graham Attwell
    Director of the Welsh independent research institute, Pontydysgu and a founder of the software research and development company, the Knownet.
  • Margarita Perez-Garcia
    Personal blog on digital self, ePortfolio, eLearning and education issues.
  • Lilia Efimova
    PhD researcher based in the Netherlands, with an interest in blog as a research tools and for knowledge work within corporations.
  • Scott Wilson
    Assistant director at CETIS, UK.
  • George Siemens
    Instructor, Red River College.
  • Barbara Ganley
    Barbara Ganley's reflections on teaching-with-technology.

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